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This tutorial is the second step in creating a Terragen Landscape.

You can find part 1 HERE
At the end of the last tutorial we had created a hight map, imported it into Terragen, rendered and then saved the terrain(.TER file).
If you are following straight on from Part 1 please click HERE to skip loading the terrain file.
Other wise the next steps will teach you how to load a .TER file into terragen.

In the landscape control palette look for the Open button

Open Button

Select the terrain file we made in the last tutorial and click Open
a .TER terrain file will have an icon like this.

Terrain File Icon

Your landscape palette should now look like this.

Landscape Palette

Also your Render Control Palette should resemble this.

Render Control Palette

Don't worry if there is nothing in the Preview window if you have just loaded in your terrain file.

Ok we are now at the point we finished at in the last part and we are ready to start learning to use the camera.
On the render control palette look down in the bottom right. You should see a preview of your landscape from above in black and white with a white arrow pointing to the botom of the screen,

Camera Adjust Window

This is your camera adjust window.
Now is time to concentrate as this can get a little complicated
The white arrow on the preview is your camera. The point of the arrow is where the camera is positioned and the wide end is the field of view of the camera
Each end of the arrow is controlled by a mouse button. If you hover over the map in any position and click the Left mouse button it will mover the position of the camera
Now move your mouse to a different spot on the map and click the Right mouse button, this will change the direction the camera is pointing
Click the Render Preview button and see what you come up with
Experiment a little with this part to get used to working with the camera
Notice at this point the numbers in the fields at the top of the render control palette change with each movement of the camera. With respects to the starting point and the final outcome I chose they will go from this.

Start Position

To this

Finish Position

This is where my camera ends up being positioned in this example.

End Camera Position Example

You can move your camera by changing the values in these boxes but we will leave that for another part.

When rendered my camera position gives the following result.

Camera Position Rendered

Try and get your camera to a position where the peak of your hill is clearly in shot and the sides appear to be quite steep. Like the image above.

Now this still doesn't look very realistic but we are getting close to doing something to correct this
Head to the next part of the tutorial to learn how to add Surface Maps to a terrain

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